Posts Tagged ‘primalscript’
This is the first of an open-ended series of short tips on using PrimalScript. If you've ever used the product you know there are a wealth of features. I want to devote some blog time periodically to show-off some feature you may not have been aware of or a quick tip to use the product more efficiently. If you don't have a copy of PrimalScript, you can download a 45 day evaluation copy from PrimalScript.com.   More »
Australia Tech-Ed Wrap-up
Thursday, September 11th, 2008 by Ferdinand Rios
Last week I spent an amazing time in Sydney, Australia attending the Tech-Ed conference there. While smaller than the North American show held recently in…   More »
PowerShell, VBScript, Shells and Cmdlets
Tuesday, August 12th, 2008 by Alex Riedel
We are currently running a survey about PowerShell adoption. If you haven't had a chance yet to participate, please go here to do so: Take…   More »
New PrimalToys object for easier CSV handling
Friday, August 8th, 2008 by Alex Riedel
With service build 569 of PrimalScript 2007 we added a COM object that makes it easier to deal with CSV (comma separated values) data and/or…   More »
PowerShell 101 now part of PrimalScript 2007 Enterprise Edition
Wednesday, August 6th, 2008 by Alex Riedel
As of August 1st 2008 every CD of PrimalScript 2007 Enterprise shipped will include a copy of our PowerShell 101 Class-On-Disc. To find out more…   More »
PrimalScript wins awards
Friday, August 1st, 2008 by Ferdinand Rios
It is with great pleasure that I can report that PrimalScript has once again been honored with two top magazine awards: the Redmond Magazine Reader's…   More »
Resolved! Conflict between PrimalScript and PSCX
Wednesday, July 16th, 2008 by Jeffery Hicks
If you use PrimalScript and the PowerShell Community Extensions, you may have experienced a conflict between the two, especially if you are using the default…   More »
PowerShell and the Heisenberg Principle
Monday, July 7th, 2008 by Alex Riedel
While developing the PowerShell debugger for PrimalScript 2007 we tested with a large number of scripts. Pretty much anything we could lay our hands on.…   More »







